GRID: Autosport has just been released and it’s time to see how this new racer performs on the PC platform.The big question now is whether or not the PC version of GRID: Autosport will be a showcase of what console gamers can expect from a next-gen GRID game. There is no doubt that there are some issues with this game, but overall Codies did a great job.Ĭodemasters claimed that the PC is the lead platform for this title, and thankfully the PC version performs amazingly well even on relatively older PC systems. Can it be considered a racer pushing the boundaries? Not exactly. 1366x768 grid autosport images windows 8.1#ĭoes it look gorgeous? Oh yes, ir certainly does.įor this Performance Analysis, we used an i7 4930K with 8GB RAM, Nvidia’s GTX690, Windows 8.1 64Bit and the latest version of the GeForce drivers. Nvidia has not provided yet an official SLI profile for this title.According to Nvidia’s Andrew, PC gamers can use GRID 2’s profile to force the game utilizing more than one GPU, however they may encounter screen or effect flickering with certain combinations of settings, and when using the ‘Smoke Shadows’ setting during night races. 1366x768 grid autosport images Patch#Īs Andrew noted, Codemasters needs to release a patch that will address those issues and once this patch has rolled out, Nvidia will release a proper SLI profile for GRID: Autosport. We can confirm that GRID 2’s SLI profile scales well with GRID: Autosport. GRID: Autosport pushed our GTX690 to its limits (1080p + Max Settings + 8xAA) and we did not notice any major flickering side effects. PC gamers will have to use a third party tool like the Nvidia Inspector Tool, browse the available game profiles, remove the executable files from GRID: Autosport’s profile and add them to GRID 2’s profile. GRID: Autosport is powered by the next version of the EGO Engine and as a result of that, GRID: Autosport scales well on multiple CPU cores. And while there is a slight difference between hexacore, pentacore and quadcore CPUs, we do have to note that it’s not up to what we hoped to. Still, it’s pretty obvious that GRID: Autosport is able to take advantage of more than three CPU cores, something that will delight a lot of PC gamers. And while the game scales well on pentacore CPUs, PC gamers will not need a high-end CPU in order to enjoy this latest GRID title. Owners of dualcore CPUs like i3 will need to enable Hyper Threading as they will see a 13fps boost by simply doing that. GRID: Autosport can be considered a GPU-bound title. 1366x768 grid autosport images 1080p#Īs we’ve found out, a single GTX680 is unable to provide a constant 60fps experience at 1080p with Max settings and 8xAA (or higher). During the first Benchmark test we noticed some minor drops to 50fps. During the second Benchmark test, however, our framerate dropped to mid-30s when there was heavy smoke on screen. Naturally, by decreasing the quality of AA or Smoke we were able to improve things but still GRID: Autosport is a title requiring a high-end GPU to shine at max settings. Our GTX690 (with GRID 2’s profile) on the other hand was able to provide a constant 60fps experience with an average framerate of 100fps (do note that Shadowplay had a noticeable performance impact in this game while recording). Graphics wise, GRID: Autosport is a great looking game. Codemasters has reduced that awful yellow filter, resulting in a more pleasant overall image. Cars are highly detailed and the reflections (at max settings) are a joy to behold. Environmental effects are cool but similar to those found in other games, and the lighting system seems cool and ‘warm’ but not what we’d consider ‘next-gen’. Obviously, GRID: Autosport was never meant to be a showcase of what PCs are capable of as it’s a game that was also released only on old-gen consoles. 1366x768 grid autosport images windows 8.1#Īs promised, Codemasters has included a High-Resolution Texture Pack for the PC version of the game that is completely free to everyone.
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